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The Sphere of Good
CATTAR, Supreme
Ruler of the Good Gods
According to the Legend of
Creation, the entire universe known as Three Suns was first
created by an omnipotent force called the Essence. Through ages
the Essence beheld as the plane grew, contributing by patiently
creating what he wanted for the world. But as told by the tale,
the Essence's own creations began to threaten the plane, and it
was forced to create a race of beings to help maintain a balance
between good and evil. These were the Felines. This new race
slowly but confidently conquered a place in Three Suns, guided by
their first and greatest leader, Cattar Methage Nyle.
And it was during this period that
the Essence was surprised by the attack of a group of ambitious
deities from various other planes. Unprepared for any type of
battle, it was totally at loss before the challenge. Moments
before certain doom the Essence called upon a being experienced
in handling danger. Cattar.
Although Cattar was powerful, he
could not save the Essence alone. And so, acting to preserve what
had been so carefully created, the Essence united itself with
Cattar. Now one with all creation and existence, Cattar quickly
dispatched the aggressors from his home.
Cattar and his brother, Gondor,
gained immortality at about the same time, though Gondor's power
came from a different source. Both started to build a group of
allies, making their former friends into immortals. Some of these
gods became neutral to their sponsors after some time and
maintained their status, while others turned their backs
completely on those that had given them immortality. And yet
others will forever be their allies.
Cattar is associated with all
forms of goodness, and is considered all-powerful by most of the
divine entities. Even some enemy deities consider him unrivaled.
But the presence of Gondor casts doubt on any of these
propositions.
Symbol : The Three Suns, in gold,
with the surrounding inscription, "The Light of the Suns is
the Goodness of Cattar".
The Priesthood : There are a great
number of Cattarian Priests. They wear white and always wear the
amulet of their faith. They cannot use solid steel armor such as
plate armors, but can use most mails. The weapons carried by
clerics are normally limited to staffs and the maces, as they
cannot use any slashing or piercing weapons. Most clerics receive
either the innate detection of general moral alignment or divine
healing as a granted power. Elders and Patriarchs also receive a
variety of other practical granted powers.
CARTACK, Forger of
the Gods, Cattar's Son
Soon after Cattar was joined by
his friends Simiah and Torla in immortality, he noticed that his
son had come to be a great warrior, with great skill and love for
weapon and armor making. When Cartack had lived his life to its
fullest, Cattar called upon him, and now he lives with the other
gods and crafts divine armor and weapons for all of Cattar's
allies. Cartack is associated with strength and weapon crafts.
Symbol : Blue flame atop black
anvil.
The Priesthood : Clerics of
Cartack, who are normally either dwarves or humans, are known to
dislike large cities. They wear dark green robes and leather
armor, although they can use any armor they choose. Clerics of
Cartack can also use any weapon, but can only learn to use that
one weapon. He gains no other benefits for the use of this single
weapon. They carry the symbol of their faith on their armor or
weapons.
Clerics of Cartack are excellent
weapon and armor smiths and have the ability to analyze the
quality of any armor or weapon with great precision. Patriarchs
can make specific magical objects once a year if they are very
strong in their faith.
RORREN, God of
Justice
Rorren is the entity that
represents fairness, justice, and impartiality. He is associated
with the settlement of debts and with the functions of the
magistrate.
Symbol: Steel arbiters hammer on
blue field.
The Priesthood : Clerics of Rorren
are customarily magistrates. Some nations will only employ
clerics of this deity for this purpose, since fairness is above
all else to these holy men. They wear dark red robes embroidered
with their holy symbol. They are not allowed to wear any metal
armor, and are restricted to the use of the war hammer as a
weapon.
Temples of Rorren are small
edifices used primarily for personal reflection and prayer. The
Cleric of Rorren normally lives in a private home, since his work
can be very profitable.
Novice clerics attain the ability
to detect a lie once every day. It functions on one sentence a
person has said. Elders and Patriarchs gain this ability for more
frequent use.
The MESSI, the
Messengers of the Good Gods ( Crat, Lynx, Starn, Nashi)
Thousands of years ago, the
Messenger did not exist as a clerical position. The priesthood
would serve the deity through the guidance of the High Priest, a
person who was educated in the writings of his god. But this
tradition was changed when Cattar decided that his mortal
followers should have a strong link with him. He summoned his
most faithful cleric, Crat Darha, and dubbed him Messenger of
Cattar.
An adventuring priest from
Catalania city, Crat immediately started to use the power that he
had been given. He traveled across the countryside putting an end
to all forms of evil. His work was admired by all the temples,
and he decided to invite his most trusted friends to help him.
The stern Paladin of Cattar, Starn, was the first to join the
group - Crat and Starn had taken their clerical instruction
together.
One of Crat's best friends was a
ranger named Lynx. The good humored ranger joined the two, and
they were off to more travel and adventure. On one of these
journeys, they caught up with an old friend who had traveled to
the orient and learned the secrets of a mysterious art called
Damitsu. His name was Nashi, and they promptly made him one of
their own. Soon they had been given the name "Messi"
(meaning "the chosen ones" in Corundrian) by the folk,
and each member of the group had been given the position of
Messenger.
After decades of travel, the Messi
settled in Catalania and Crat watched as the other faiths started
to make their own Messengers. Crat ascended to a position beside
the good gods, and Lynx followed. Starn became Emperor for a few
years, and like Nashi, later joined his friends in Cathian.
The Messi, all felines, are
entities to which clerics of Cattar pray to, and are not a
separate faith.
HIGH SUN, God of
Race
High Sun takes various different
forms in various cultures and races, but his symbol - that of the
diagonally higher sun - seems to always remain. He represents the
various aspects that make each race unique, and the respect that
should be shared among them.
Malok Zrei, Stonal
Jleske, and Liagspren
When Crat left the Prime Material
Plane, one of his good friends took his place as High Messenger.
His name was Malok Zrei, a feline cleric who had always been
admired for his goodness. During a very long time, he aided the
Empire of Catalania and its allies. Two other Messengers of
Cattar took places with Malok: The Lizard Man named Stonal
Jleske, and a Grippli named Liagspren. The three Messengers had
remarkable influence throughout the orders for various
generations. They are cherished as saints.
Clerics pray to Malok for his
wisdom and goodness. Priests ask Stonal for his courage and
willpower, and Liagspren is sought for his tolerance and his
lighthearted philosophies.
SIMIAH, Guardian of
Sleep and Dreams
Legend has it that, when Cattar
and the Essence became one, his first thought was of his friends.
Simiah was his travel companion and the two had seen many places
together.
Simiah represents tranquillity,
peace, and repose. His philosophies teach the folk to be peaceful
and not violent. Simiah teaches that one will approach him in
sleep.
Symbol : A single sun partially
covered by clouds.
The Priesthood : Clerics of Simiah
use white robes with their holy symbol embroidered in silver.
They also always carry their symbol as amulets. Clerics of Simiah
cannot use any armor, slashing or piercing weapons.
Clerics of Simiah have the
"Prophecy" ability, which allows them to forecast
upcoming events related to them. They also can detect evil
intentions.
TORLA, Goddess of
Healing
It is said that, in mortality,
Torla always guarded for Cattar's and Simiah's health, and that
she was taken into immortality by Cattar at the same time Simiah
was.
Torla symbolizes health and
healing. Her philosophy preaches against violence in any form,
and if her powers are used to harm any living being, her
followers normally - and instantly - lose all grace before the
faith.
Symbol : A single red rose.
The Priesthood: Priests of Torla
use red robes and carry her symbol as amulets. Her temples are
open to anyone who is ill or wounded. Her clerics are not allowed
to use any weapons except for the mace and the staff. Even these
weapons cannot be used unless completely necessary. Clerics may
not use any armor.
Clerics of Torla can use her
healing power once per day, like paladins. Elders may do this
twice per day. They are immune to disease and are proficient
healers.
PARDA, Goddess of
Mercy, Music, and Wisdom
It is said that Simiah fell in
love with Parda for her kindness and her compassion. Parda is
Simiah's wife.
Parda represents tolerance and
forgiveness, and she values all that is beautiful in any way.
Symbol : The fourteen stringed
Harp in gold on a field of light blue.
The Priesthood : The orders of
Parda give preference to women as clerics. In some places,
however, men are accepted. Clerics wear light blue or yellow
robes with the symbol of Parda on rings or embroidered. They may
use any non-metal armor and bludgeoning weapon.
Clerics of Parda can calm man and
beast with their voice twice a day.
COR, Deity of
Knowledge and of the Stars
Cor is the God of Knowledge, and
holds a similar omnisentient enlightenment as Cattar. He
represents science, principally astrology, and the study of all
things.
Corian philosophy holds that
violence leads to destruction of knowledge, and that it should be
avoided when possible. This philosophy does not, however, exclude
the knowledge of the ways of fighting. All knowledge is important
to Cor.
Symbol: Closed book with Cor's
rune on cover.
The Priesthood : Clerics of Cor
may not use any type of armor at all. They may, however, learn to
use any of the following weapons: short sword, long sword, spear,
mace, club, staff, flail, pole arm, dart, lasso, dagger, war
hammer, whip, and sling.
Clerics of Cor wear Dark Blue
garments, and are normally found working as historians, scribes,
councilors, astrologers, or any area where continued study is
necessary. They use their holy symbols in many different ways,
but always in plain sight.
Clerics of Cor gain the ability to
detect lies once a day per day as novices. This ability will
function on one spoken sentence, and can be summoned after the
sentence has been said.
LOW SUN, God of
Nature and Animals
The Deity known as Low Sun
represents the conservation of all that lives in nature. Plants,
animals, and nature loving races are important to this god's
philosophies. Low sun, like High Sun, has many different forms in
different cultures. Still, he always represents the undefiled
land and all that lives off it. For this reason, it is the faith
of most druids.
BOLTHAN, Deity of
Skill in Warfare
Bolthan represents the glories
that war brings : victory, excellence in accomplishing the role
of the warrior, discipline, courage, and knowledge of the many
aspects of battle and war. The faith teaches weapon arts and
strategy, and places great importance on fair play. The use of
poison is shunned by this faith, and those who use it are
considered to be very low adversaries, undeserving of respect and
sometimes even unworthy of an honored death. Bolthan also is a
god of good, and his laws emphasize moral value and defending all
that is good and pure. Temples of Bolthan often resemble
fortresses.
Symbol : The three suns and
bastard sword in vertical position, pointed upwards, on field of
blue. Center portion of sword is behind central sun.
The Priesthood : Clerics of
Bolthan wear armor and normal weapons. The colors of the
priesthood are green and gray, although the freedom of choice
with war attire sometimes results in varieties of color. The
symbol of Bolthan is nevertheless ever-present in the form of an
amulet and on clothes and armor.
Clerics of Bolthan respect the
law, and they will even give up their arms in an honorful way.
The Faith, however, strives to maintain strong ties with the
nation were it's temples dwell.
Clerics may use any armor they
choose, although they must wear simple robes when serving at the
temple. They may also choose any weapon, and are encouraged to
specialize in its use. Clerics enter a state of focused battle
once per day.
BOWMAN "Luck
Wind", God of Hunters and Luck
Luck Wind, as some call him, is
the entity of good fortune and hunting adeptness. Although his
faith is not prominent, many northern rangers follow his
principles.
Symbol : Two white leaves on a
field of brown.
The Priesthood : By nature,
Bowman's faith is not well organized. Clerics, who are normally
outdoors men, learn the way of the priesthood from each other,
and rangers are their main followers. Clerics of Bowman always
use bows. They may only use leather armor, and other than the
bow's sharp arrows, can only use bludgeoning weapons. They are
usually excellent hunters.
"GREAT
PUNISHER", God of Immortal Dragons
The Great Punisher is the deity of
immortal creatures - such as the greatest dragons - and the
philosophies of those beasts. His form is that of a inconceivably
large red dragon, and although his actions before the Sphere of
Good are as an ally, his law is aggressive and follows the
principles of dragons, not felines or humans. He is often the
settler of hostilities between the lesser gods.
It is said that the Great Punisher
visits the Prime Material Plane to test mortals for courage and
intelligence, sparing only the worthy from his corrections.
Symbol : The red dragon on a field
of gold.
The Priesthood : Few races have
been known to follow the Great Punisher, although it is known
that many dragons serve him. A priesthood among dragons is
improbable.
Some other races have taken up his
law, however. There is virtually no order to these clerics, but
they have been successful in following this deity. They are not
allowed to use any armor, but can use any weapon they want to.
After proving their commitment to
their deity, Clerics of the Great Punisher can inspire magical
fear in their adversaries.
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