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Health conditions on the Continent of Catalania have developed a great deal over the centuries. Continuous study in the areas of medicine, herbalism, sanitation, mental health, and clerical assistance have paved the way for an era of remarkably healthy people. Still, lack of information and the practice of primitive, outdated procedures have left many regions in a dark age.

Particularly in the far southwest, the plains (Central and Northern), and in remote mountain locations, medicine is not common or trusted. Usually, illness is believed to be brought on by evil spirits. The various treatments can include special rituals from the Ancient Texts, or religious gatherings to pray for the spirit's departure.

When the subject manifests signs of mental disorder, the presence of an evil spirit is believed to be confirmed, and Conveyance is sometimes performed. This entails cutting a circular incision in the skull of the subject, and is aimed at making a straightforward exit for the evil spirit. Very few survive this procedure.

Still, much of modern Catalanian medicine is not believed to be foolproof, and even in the present a few scholars are strongly opposed to specific techniques.

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Physicians

A school of Physical Science is present in virtually every major city on the continent. Although these schools small and not well known, a Physician is always respected for his useful knowledge. They are the true "scientists" of Three Suns.

All schools of Physical Science have similar curricula, which includes alchemy, philosophy, mathematics, studies of intellect, sanitation, medical science, and herbalism. Herbalism, in particular, has been taught by the clergy who support the Physicians. Dissections are common in learning about the functions of the major organs.

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Sickness and Disease

Over the centuries, a variety of plagues have developed. Among them, the deadliest has been the Dereltius Plague, which first appeared in 310 PO, killing over 250,000 people, mostly between Felineo and Pallassi. After it reappeared in 400 PO, scholars began to notice that it developed different symptoms over time. They established that, if the Dereltius Plague was still existent after every seventy years, it would be considered to be in a new generation. It is now in it's fourth generation.

The Dereltius Plague kills nearly 80% of it's victims. Black swelling afflicts certain areas of the body, spreading and causing death within two days, at the most. Vomiting and blindness are early symptoms. The Dereltius Plague is believed to have originated in the street sewers of southeastern villages, where it may have developed from rat fleas. It is highly contagious, via direct contact with a victim, or any contaminated item.

Currently, the Dereltius Plague has disappeared from most heavily populated regions. Still, it appears from time to time to the southeast of Orgoss and south of Pallassi.

Teraesitic Plague is another deadly disease, with many strains around the continent. It is less common than Dereltius, mainly because it will only spread from direct contact with contaminated, living victims.

Bahram's Affliction is a well known strain of the Teraesitic Plague, with it's origins in Port Bengal. It kills about 50% of it's victims (in up to a week), causing profuse bleeding from the eyes and ears, and the vomiting of blood. Those who survive are seriously, and permanently, incapacitated.

Another strain of Teraesitic Plague is Iltnan's Misfortune. It is fatal to 90% of those afflicted, but can take up to twenty days to cause death.

But plagues are not the only illnesses that affect the people of the Continent of Catalania. The common cold has various variants of it's own, with some stronger ones that can, without treatment, be fatal. The strongest colds are called Indispositions.

In the north, febrile disease has been a worry for centuries. Among them, the Salarrud Fever, transmitted by the Salarrud Mosquito is perhaps the most vicious, killing the victim in but a few hours. Also, Desert Curse has been known to kill many, and afflicts the secluded villages of the far north in epidemics every year.

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Where the Ill Find Help

Any School of Physical Science will help those who require assistance with illness. Still, the great majority of the populace prefers to go to the temples, and are suspicious of the new concepts devised by Physicians.

Certain temples welcome the ill more than others. Temples of Torla and Parda usually have various chambers for the sick and wounded, although just about any faith will aid the ill in some way. An exception, however, is the faith of the Guardian, where those in need of healing are turned away.

Due mainly to the Physicians, mental disorders have been recognized as true illness in many regions. Still, virtually all nations consider a crime committed by the mentally ill as punishable as any other.

Lione is well known for it's Wind Homes, which are beautiful estates where the mentally ill are given all the assistance available. Jaguari has treated these individuals with honor for many centuries. Ixeirich Keep is a lofty castle that once belonged to the Emperor of Catalania. Long ago, the Lord High Commander of the Snarrian Militia received it as a reward for his services to the Empire, and he in turn dedicated it to those suffering from mental ailments.

In Catalania, the mentally ill are allowed to remain with family s long as they can be appropriately cared for. Outside the city (but within the walls), Thorns Manor is a large estate with many gardens and constant assistance for those with mental disorders.

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Sanitation

Most major cities have underground sewage systems, and maintain better-than-adequate sanitation standards based on experience and the principles of the Physicians. It is important to note that the larger cities also have elaborate water distribution systems, separated from the sewage channels.

Catalania City has a vast complex, and incredible tales have been told based on the mysteries surrounding the more ancient parts of these sewers. While workers toiled underground to complete the sewage system, they built habitable chambers as well. It is said this was done mainly to be able to reside in the work area.

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Cemeteries

Traditionally, cemeteries are built behind temples, or, when lack of space is a problem, just outside the main walls of a city. Noble's are usually laid to rest in special catacombs or cemeteries. Certain temple's also build vaults for eventual use by heroes and protectors of their faith. Family members are usually placed in the same plots as their ancestors.

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Healing

Physicians and clerics alike learn how to set fractured bones, and recognize some of the functions of the lungs, heart, abdominal organs, and brain.

A well known professor from Pallassi named Brethus Ziurat is credited with the theory that the humanoid body is kept healthy as a result of the proper balance of the Elements. Now, many physicians make sure their patients drink plenty of water, are properly fed, are kept in a location of constant air flow, and be kept at proper temperatures.

Aedrus Feres is well known for his surgical methods, and is the author of The Physicians Manual, a complete, eight volume treatise of Human and Feline anatomy. It features countless case histories and instructions for treatment. One of his own recent treatments for hemorrhage consists of tying blood vessels, as an alternative to the widely practiced cauterization with a hot iron or hot oil.

Kelleem Araala, a respected healer who lived in Port Myasicar over five hundred years ago, introduced bloodletting as a means for weakening the hold of disease on patient. Although not all Physicians support this practice, mixed reports of it's efficiency have ensured it's acceptance in various cities.

Of incredible benefit to the health of the populace are the temples, most of which can perform acts of healing based entirely on the faith of the cleric and the ill individual.

The hastening of the healing process is remarkable. External wounds are the simplest to treat, and are sometimes healed in half the usual time. The ongoing effects of disease and other illnesses are usually only delayed, and require extended attention from the cleric. Either way, it is essential that both the cleric and the patient have strong faith in the powers of the deity.

It is widely believed that most of this healing occurs as a result of the patients own willpower, but in some instances, such as the mending of open wounds and the complete cure of illness, divine magic is obviously at work. Unfortunately, only the most experienced and faithful clerics can accomplish such impressive feats.

Most commonly, a cleric will join the wounded individual in prayer, and, with the blessings of his deity, declare the individual healed. Cleric's or Torla, in particular, can cause extended, dramatic healing effects, but usually only to those who have strong, exclusive faith in their goddess.

Herbalism

Over 500 different plants are used in herbalist practices, most of which are considered essential for the practice of healing. The preparation of plants for use in herbalism requires extensive study in the field, and is a practice that clerics have mastered especially well. Most of these plants are not only difficult to identify, but rarely found in populated regions.

Belladonna
It is widely believed that the first individual to ever use Belladonna was Gondor, as a mortal wizard. Most Good temples will not use it at all, and have been known to seek out and burn these plants.
Source: Eastern Blue Sun Mountians, Southeastern Snar mountains.
Properties:Applied as an ointment, the leaves have been used as a painkiller. It is deadly if taken internally.

Burdock
Apart from being a popular vegetable, Burdock is perhaps on of the most widely known medicinal herbs.
Source: Most of the Blue Sun Mountains, Northern Plains, and Calliak Forest.
Properties: The roots have been found to aid in the treatment of infections, and in the treatment of heart sickness.

Chamomile
Clerics and Physicians alike value chamomile, and it has been growing in popularity in many major cities.
Source: Northwestern and central Blue Sun Mountains.
Properties:Flowers are mixed with boiling water, and imbibed hot. It is used as a mild sedative.

Cherry Laurel
The poisonous leaves of this plant have been used as capital punishment and by assassins.
Source: Otolia Island.
Properties:The leaves, when taken internally, cause death within minutes.

Cinchona
One of the most effective treatments for the fevers of the north, this plant is only found in remote regions of the Blue Sun Mountains.
Source: Southwestern Blue Sun Mountains.
Properties:The bark of this plant is an effective treatment for the Salarrud Fever, and has been used to lower general fever as well.

Cloves
Also used as a common spice, cloves have been used as a treatment for various ailments.
Source: Throughout the continent.
Properties:Oil is made from the from the flower buds which aids in stopping vomiting, and alleviating the effects of mild poisons and toothaches.

Comfrey
Comfey is very popular with herbalists for it's mending properties.
Source: Most mountainous regions.
Properties:Plasters of the root and leaf are used to heal wounds and mend bones. As a drink the root is crushed and mixed with wine to stop internal bleeding.

Cowslip
This gentle sedative is popular in the west.
Source: Throughout the Calliak Forest.
Properties: The flowers, roots, and leaves have moderate effects in inducing sleep, relieving pain, and treating headaches. It is sometimes mixed with alcoholic beverages for flavor, as in the case of Foresters Wairgan.

Deersweed
Deersweed is one of the very few plants the Empire allows to be taken from the Catalanian Springs area. It is proof of the powerful natural forces at work in that area. Deersweed is only taken in small amounts because of strict Imperial laws. It is then distributed throughout the continent, sold at exorbitantly high prices.
Source: Vicinity of Catalanian Springs.
Properties: A poultice of Deersweed roots will cause astounding regeneration with a variety of types of wounds. Burns regenerate the fastest, although just about any external wound can benefit from this plant's potent properties. The leaves, prepared as a tea, are powerful in relieving the effects of a variety of poisons.

Elder
A common laxative, Elder is the common in many places of the continent.
Source: Throughout the continent.
Properties:Flowers are used to reduce fever by Northern Barbarian tribes. The berries are power purgatives, and the root is used in tea as a gentle laxative in Catalania. The inner bark is considered a good cathartic.

Ergot
In the vicinity of Eldrine, Ergot is used to promote contraction during birth. It is considered a dangerous drug, and is only prepared by Barbarian tribes.
Source: Eastern Plains.
Properties:This fungus can be dangerous, but is used to aid in childbearing and, by the Central Barbarians, for migraine.

Feverfew
This herb is known to be quite powerful in eliminating migraine headaches.
Source: Northern Blue Sun Mountains.
Properties:This herb is mixed into tea, and apart from it's migraine relieving effects, can lower fevers.

Foxglove
Found only in remote regions, Foxglove is hailed as being one of the most powerful plants for treating heart illness.
Source: Otolia Island and vicinity of Port Serval.
Properties:The liquid from the crushed leaves of the Foxglove are mixed with honey, and taken internally for heart illness. Externally, it is used to reduce swelling.

Garlic
Used by clerics of Sohhl to ward off evil spirits, garlic is an ancient remedy for common ailments.
Source: Throughout the continent.
Properties:The cloves are eaten to relieve intestinal afflictions and asthma.

Gentian
This important plant is used on a daily basis by many herbalists.
Source: Throughout the southern and central regions of the continent.
Properties:The root can stimulate digestion and relieve gases.

Harrow
This powerful drug is considered very dangerous in heavy doses. Some consider it to, like Saylonne, "free the intellect". Certain barbarian tribesb use it in divination rituals.
Source: Along the eastern and western coasts.
Properties:The roots cause hallucinations for extended periods of time. The leaves can cause the same effects, followed by vomiting and unconsciousness, and in some cases, death.

Hemlock
This terrible poison has no use other than for killing living beings. It is extremely rare.
Source: Southern Blue Suns Mountains.
Properties:The entire plant but the root is used, causing paralysis followed by death.

Henbane
The very dangerous plant is not used by most, as it usually causes swift death.
Source: Hills around Puma de Clin.
Properties:The seeds, leaves, and root are prepared and taken internally. Unless a precise dosage is taken, death follows. In correct amounts, has served as a strong sedative.

Licorice
Popular as a treat among children, this very sweet plant is also a remedy for coughs.
Source: Through the north, the Calliak Forest, and the Blue Suns Mountains.
Properties: The root treats fever, infections, and illness in the respiratory passages.

Marshmallow
This ancient plant is used in treating many types of illness, and various herbalists use it on virtually any occasion.
Source: throughout the central regions of the continent.
Properties: Roots used in treating sore throats, stomach ailments, toothaches, and mouth infections. Poultice from the crushed leaves and flowers used in treating scrapes and minor wounds.

Monerry
This common plant requires time consuming, exacting preparation, usually in a laboratory. But the resulting brew is valued for it's powerful effects on the nervous and digestive system.
Source: Throughout the continent.
Properties:A tonic prepared from the flower and leaves is known to stabilize the nervous system from the effects of various other poisons and drugs. The root is also used to prepare a drink , and it relieves the digestive system from the effects of a few types of poison.

Myrreh Seraz
This plant, unique to the far north, has become very valuable to herbalists of the colder southern regions.
Source: Rahajad
Properties:When boiled and the vapors inhaled, the stem of this plant relieves congestion in the nasal passages.

Savin
With it's unpleasant odor, Savin has been recently discovered for it's healing effects.
Source: Felineo.
Properties:Taken internally, the oil from the leaves fights internal infections remarkably well.

Saylonne
This potent drug is known to cause dizziness and mild hallucination.
Source: Eastern Calliak Forest, southern Armington.
Properties:The root is ground and burned, and the smoke inhaled.

Squill
This plant is used to regulate the heart.
Source: Central Snar Mountains.
Properties:The bulbs are taken to regulate the heart, but large doses can be lethal.

Valerian
This plant has astounding tranquilizing effects.
Source: Far south.
Properties: The root acts as a potent tranquilizer, and is used with those suffering from nervous disease and hysterical symptoms. It is becoming popular as a treatment for the mentally ill.

Waythorn
The powerful fresh bark of the Waythorn can cause vomiting and severe pain. The dry bark is much milder, but still dangerous.
Source: Vicinity of Orgoss, Northern Vaelar.
Properties:Has been used by Physicians (burned and inhaled by patient) to cure headaches, and (taken internally in tiny doses) as a cathartic and astringent.

Willow
Willow is very popular in Jaguari, where herbalists call it's bark Surnbark.
Source: Throughout Snar Mountains.
Properties: Willow bark is known for it's pain relief and fever lowering properties. Also, the leaves can be chewed for further headache relief.

Yarrow
Used externally, Yarrow is a commonly used and readily available treatment for burns.
Source: Throughout the continent.
Properties: A poultice from the leaves are used to treat burns, and external wounds. A tea from the leaves is used by herbalists in Rahajad to aid in digestion.